11/26/2022 0 Comments Mortal kombat 9 pc game"I can’t speak to how it is now but even crunch itself was totally mismanaged in QA. Torres wrote that in his experience, those 100-hour weeks, at least for the QA team, weren't even efficient. We tried to get others involved but they were scared of getting blacklisted and being retaliated against. I didn't want to throw that all away even though I probably should have thought differently." If it wasn't for the money made during crunch, I'd likely have had to settle for a different job and industry, which was something I didn't want to do because this is what I had just finished school for and had a passion for. "I managed to get by for a while, but it got to a point where I had to put my student loans on hold. "I didn't appreciate that from a supervisor who wasn't there as often as his underlings."Īnother former QA analyst, who requested to be quoted anonymously, confirmed the $12 hourly wage, and spoke about how that rate fed into crunch. "This money's great but if I have no life and am working myself to death, what good does this money really do me?" Rothschild said in hindsight. A supervisor tried to make QA "feel lucky" for the extra pay that resulted from crunch overtime work. "We were second class citizens, and that was made clear in many little ways," she said. The same thing would happen leading up to big events like E3. She described those periods of crunch as a blur, but said the 100-hour weeks could go on for a month or two, then cool down and ramp back up again for the next deadline. I can personally say from my recollection that nothing improved from MKX to Injustice 2. "I was working 90-100 hour weeks for both titles. "For each one it felt like we were coming in hotter and hotter," she said. Rothschild described "severe massive crunch periods trying to make submission deadlines." We spoke with Rothschild about her work at NetherRealm from 2014-2016 on Mortal Kombat X and Injustice 2, and she painted a similar picture of poor treatment of contract workers and long periods of overwork. Lots of amazing people work at NRS, but there are serious, systemic issues that need to be addressed." They NEED the time-and-a-half pay to make rent."įormer NetherRealm QA analyst Rebecca Rothschild backed up Hallstedt's statements, writing on Twitter: "I worked as a contractor at NRS and can confirm everything has laid out here. "Because of this NRS's contractors NEED overtime to survive. Some folks have gone into huge credit card debt b/c of it," Hallstedt wrote. "Some folks have been doing this for 4+ years. I’m pretty sure I aged 20 years in the span of three months."īeck Hallstedt, who contributed to Injustice 2 as a contract concept artist, weighed in on Twitter with more allegations in response to Longstreet's tweets, saying that NetherRealm Studios "needs to be exposed for predatory and abusive behaviors in the same ways that Riot, Epic, and Telltale have." Hallstedt claimed that the studio relies heavily on temporary workers "on a 9 month on, 3 month off cycle with zero benefits near minimum wage, strung along with lukewarm messaging that maybe you'll be hired 'after the next contract'." And then that process would mostly repeat itself. I literally had no life for several months. But I know someone who stayed on the couch in the office to not risk falling asleep while driving. It took me about 30-45 mins to get home since I had to take a bus.
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